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DPVR completed over 100 million CNY from the financing round, led by Qingdao Microelectronics Innovation Capital, with participation by institutions such as Qingdao Cultural Investment Capital.
Dapeng VR
DPVR completed over 100 million CNY from the financing round, led by Qingdao Microelectronics Innovation Capital, with participation by institutions such as Qingdao Cultural Investment Capital. This financing is mainly used to replenish working capital, increase the rapid launch of new products, and upgrade and replenish talents.
DPVR was established in April 2015 and is one of the earliest VR hardware startups in China. In terms of products, DPVR has been divided into two business lines: PV VR and all-in-one machines. Among them, PC VR is the main source of revenue for DPVR. The core product is DPVR E4 released last year, an all-in-one product. The core product of the line is the DPVR P series.
According to IDC data, the global AR/VR head-mounted device shipments in 2022 will be 8.8 million units, a year-on-year decrease of 20.9%. VR, HTC, and iQiyi. Although the global VR market has declined, there are still surprises in the domestic market. In 2022, the number of domestic VR devices will exceed 1.1 million for the first time.
According to Chen Chaoyang, the founder of DPVR, the core selling point of DPVR E4 is that it is the world's first VR device that realizes 4K display + 120Hz resolution and supports 6dof spatial positioning, providing a more immersive experience. The weight of DPVR E4 is only 285 grams, which supports longer use, and the use of PC VR is often limited by the interface, while DPVR E4 is the first choice for computers with lower configuration, and it is suitable for more than 90% of VR peripherals on the market. set up.
The VR industry in 2023 will gradually usher in more technological advancements. With the breakthrough of VST full-color see-through technology, eye tracking technology, and display technology, VR devices will gradually have the possibility of "always on". After wearing it for a long time, VR will gradually be liberated from the game scene. The productivity tool scene can be gradually unlocked.
TrendForce predicts that global VR device shipments will rebound in 2023, and may rise to 10.35 million units, an annual increase of 20.6%.
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