This text is a result of machine translation.
The 2021 annual meeting of China's game industry was held, and mini creative won the most popular cultural and creative product award of the year
Shanghai semi human cat culture completed Angel round financing of nearly ten million yuan
Research
Consumer Discretionary, Consumer Staples, CommunicationWIA2020 | Next 50 in Global Tech: Consumer Technology
Penguin E-sports is in stable operation, and the rumors about restart and resurrection are not true
ZuLong Entertainment (9990. HK) was continuously increased by the chairman and management
Baidu Baijia "Kunpeng plan" releases 2021 upgrade strategy
Aidipu once again helped CCTV Spring Festival Gala to create a visual feast of perfect integration of technology and art
Starting point International Spring Festival celebrations in Singapore
The engine conference was held and completed in 2021: jointly manage the overall growth and build a new ecology of overall prosperity
Beauty Application Xiaohongshu's Monthly Active Users Exceeds 100 Mn
China’s Game Industry Experiences Decline After Years of Growth
According to the report, total revenue in China’s game industry was CNY 147.78 billion (USD 21.88 billion), a year-on-year decrease of 1.8%. Revenue from mobile games, accounting for 74.75% of total industry revenue, declined for the first time ever.
Jul 25, 2022 04:09 PM
37 Interactive Entertainment Stock Price Soars
Bilibili Revenue Up 70%, Monthly Paying Users Up 105% in 2Q 2020
TikTok Approached Netflix to Sell its US Business
VFine and Bilibili Gaming Cooperated in Music Copyrights